A website that can be used by primary school teachers to give them a basic grounding in coding to enable them to teach simple programming tasks with a greater understanding and confidence.
Created by Graham Hastings
last edited Mar 25 2020 by Graham Hastings
This resource was originally created to teach Year 6 some of the fundamental building blocks (programming constructs) that underpin computer programming.
It works just as well for teachers who want to teach simple programming tasks with a greater understanding and confidence of the subject.
Originally intended as a self-study guide for children, most teachers use the website as a resource to project onto a screen to support their teaching of the individual constructs and then allow their children some time to explore examples of each new concept using Scratch.
Through teaching this course, a school will go a long way towards delivering the NC Programme of Study for computing.
There will soon be an additional document ‘Programming Progress Record’ which teachers can download and use with their children to track their progress through the 10 lesson course (see Downloads).
The ‘App Development Project’ is entirely optional but does represent an excellent opportunity for the children to showcase what they have learned as well as enabling the teacher to assess the level of knowledge and understanding gained by each individual child as a result of completing some or all of the lessons in the course.
Level: This was aimed at Year 6 children but would also work as reinforcement in Year 7 or as an early introduction for Year 5.
Duration: 10 to 12 half hour lessons or the equivalent. The time each child spends on each of the lessons will vary enormously and sufficient time should be given to allow the children to experiment with each of the constructs as their meet them.
Additional time might be given to allow the children to develop their App Project until they feel that it is finished.
Teaches: The 10 lesson course covers the fundamental building blocks (programming constructs) that underpin computer programming.