CAS Community   >   Resources   >  

D_t
Applying Computing in D&T at KS2 and KS3

Guidance for Teachers - Applying Computing in D&T at KS2 and KS3

Jane Waite @janewaite

Created by Jane Waite @janewaite
last edited Feb 04 2016 by Jane Waite @janewaite


The Royal Academy of Engineering, the Design and Technology Association and Computing At School (CAS) have produced this very useful guidance for schools on applying Computing in D&T.

The document supports Primary and Secondary teachers of both Computing and Design & Technology.

The guidance includes:

  • Overview of DT and Computing principles (iterative process of design and computational thinking)

  • National Curriculum requirements

  • Links between computing and D&T

  • Examples of programming and physical control projects

  • Progression in learning in programming and physical control projects

  • Links to technical terms and possible hardware and software

Downloaded 381 times.

Download

This resource has attached files: to access these files, please tick the box below to assent to the license terms
License: The resources on CAS website are under Creative Commons Attribution-Share Alike 3.0 licence unless otherwise specified by the resource creators.

You must confirm that you have read and agree the licence's ToS before you can download the attachments of this resource.

I have read the licence agreement of this resource and agree to abide by its terms and conditions.

Feedback and Comments


Available when logged in (join via the front page, for free):
  • View 1 comments on this resource.
  • View resource history, links to related resources.
  • Leave feedback for the author(s), or help by editing the resource.
Categories: