Exploring Cartesian Coordinates using Scratch
Created by Philip Bagge
last edited Jan 01 2015 by Philip Bagge
Scratch is a fantastic tool for exploring Maths concepts.
A simple lesson that introduces x and y values and uses them to draw a range of shapes in the 1st Quadrant culminating in pupils reflecting shapes into the 2nd, 3rd and 4th quadrants. This lesson emphasises the need to plan the shapes using the coordinate planner before coding. Cartesian Coordinates are in the 2014 Maths curriculum in Year 6.
Other Scratch Planning is here
Have now added building a program to translate, enlarge and rotate shapes as an extension for most able pupils.
Planning is here