Address: Lancaster University,
Bailrigg,
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Teach the future - Teaching conference Tuesday Jul 3, 2018 from 9:00AM to 6:00PM
Hosted by: Lancaster University
CAS North West - Lancaster (Lancaster University)
Tickets: This is a FREE event booking is closed: Status: ended , Tickets sold: 78 

Time

Primary

Secondary

One-to-one

Room

Marketplace

Stream 1

Stream 2

Stream 3

Stream 4

Stream 5

09:00

09:30

Welcome, registration and Networking

Faraday Foyer

 

Vex Robotics

Cambridge

Kitronik

JTRS  

 

09:30

10:00

Primary Keynote

Host: Lorraine Underwood

Speaker: Liz Smart

Franklin Lecture Theatre

CONFIRMED   – LU 5/6

 

Secondary Keynote

Host: Lynne Blair

Speaker: Andy Wood (SWGfL)

Cavendish Lecture Theatre

 

10:00

10:30

 

Primary Teach Meet

Host: Lorraine Underwood

 

Secondary Teach Meet

Host: Dave Ames

 

10:30

11:00

Break, Marketplace, & Networking

Faraday Foyer

 

11:00

11:30

 

Physical Devices in the Classroom

Alex Woodburn

W3

 

 

Data Logging

Julie Godsave & Martin Gaughan

W4

 

 

Code Club in Secondary Schools

Liz Smart

W2

 

 

VEX EDR & V5 – A New Perspective   on STEM Education

Vex Robotics (Paul McKnight)

ASH1

 

Tenderfoot

Roger Davies

ASH3

 

Master Teachers

11:30

12:00

 

Making sense of computing in the   Early Years

Naomi Kerr & Kath Reed

W3

 

Communication & Collaboration in Primary   Schools

Jess Ormerod & Becky Marlor

W4

 

Creating User Interfaces with Python   (Using GUIZero)

Phil Hackett

ASH2

 

Master Teachers

12:00

12:30

 

3D Printing in the Classroom

Elaine Lambert / Create Education

W3

 

An introduction to Crumbles – making   Light Sabers

Helen Wright

W4

 

Greenfoot with Stride – Programming   after blocks (KS3)

Dr Neil Brown

BlueJ/   Greenfoot

ASH1

Packets & Protocols

Paul Revell & John Brew

 

Master Teachers

12:30

13:00

Lunch, Marketplace, and Networking

Faraday Foyer

Speakers Lunch Location: Welcome Centre

 

Finite State Machines

Neil Ireland & Theresa Russell

W2

Computational thinking (Bebras)

Saqib Chaudhry/Maureen Anderson

Master Teachers

13:00

13:30

 

 

 

 

Lunch, Marketplace, and Networking

Faraday Foyer

Speakers Lunch Location: Welcome Centre

Master Teachers

13:30

14:00

Increasing resilience through computational   thinking

Helen Baron & Kirsten Hardy

W3

 

 

 

Ping   pong, coke, crisps and chat. A tale of innovation

Chris   Dixon

W4

Master Teachers

14:00

14:30

Crumbles continued – adding motors

Helen Wright

W4

 

A-Level discussion space

Host: Paul Revell

W2

Teaching Java with Greenfoot (KS4)

Dr Neil Brown

BlueJ/ Greenfoot

ASH

 

Master Teachers

14:30

15:00

 

micro:bit in the primary classroom

Lorraine Underwood

W3

 

Telling Stories with Computing

Sarah Twigg

W4

 

Master Teachers

15:00

15:30

TBA

VEX IQ – A STEM Education Revolution

Vex Robotics (Paul McKnight)

ASH

TBA

Alan O’Donohoe

W2

Cyber Security

Claire Burrows, TITAN, North West   Regional Organised Crime Unit

 

Master Teachers

15:30

16:00

 

Cyber   Security

 

Master Teachers

16:00

16:30

Break, Marketplace, & Networking

Faraday Foyer

 

16:30

18:00

Hands-on Workshop

Host: Vex Robotics (Paul McKnight)

Location: ASH

 

 

 

WORKSHOP DETAILS

Primary

Primary Keynote. Speaker: Liz Smart, North West Coordinator, Code Club

The first rule about Code Club....let's talk about extracurricular clubs in our communities. 

Code Club is a volunteer-led network of free after-school or lunchtime clubs for 9-13-year-olds across the UK. With over 700 Code Clubs running weekly in the North West, we'll delve into examples of wider school engagement, brilliant projects and fantastic ideas that have been used to enrich clubs making them hives of tinkering, creativity, and fun! 

Primary Teach Meet. Host: Lorraine Underwood, CAS Lancaster Regional Coordinator.

At this teach meet, you’ll have the opportunity to hear current teachers shared their best and greatest ideas from the classroom. At a teach meet, everyone and anyone is welcome to share what works for them or what doesn’t work. Don’t miss this opportunity to learn and teach.

Alex Woodburn, Primary School Teacher: Physical devices in the classroom

Exploring the use of Code-a-Pillar and Sphero through the year groups from the Foundation stage to KS2.

Naomi Kerr & Kath Reed, Primary School Teachers: Making sense of computing in the Early Years

In this workshop we will consider whether the current Technology ELG is fit for purpose and look at some very practical ways that we can introduce computational thinking, digital literacy and online safety into our Early Years classrooms, whilst still meeting the current requirements of the EYFS.

Elaine Lambert, Primary School Teacher & Create Education: 3D design in the classroom

3D printing is another way of making computing in the Primary School more exciting! During the workshop I will be talking through 3D design software used throughout KS1 and KS2. I will be joined by Sonya from Create Education who will have a 3D printer to demonstrate and to talk about the free loan scheme.

Helen Baron & Kirsten Hardy, Primary School Teachers: Increasing resilience through computational thinking

Lack of resilience in children is a growing concern in many schools. This session considers whether computational thinking activities could be used to foster resilient behaviours.

Lorraine Underwood, CAS Lancaster Regional Coordinator: micro:bit in the primary classroom

Julie Godsave & Martin Gaughan, Primary School Teachers: Introduction to Data Logging

This introductory session will introduce you to data logging within the primary curriculum, namely:

  • How to record basic data using a logging tool
  • Loading and analysing the data
  • Suggestions and links to the wider curriculum
  • Using the data within Excel

Jess Ormerod & Becky Marlor, Primary School Teachers: Communication & Collaboration in Primary Schools

A look at the use of Purple Mash and Google Classroom for communication and collaboration opportunities.

Helen Wright, Primary School Teacher: An introduction to Crumbles – making Light Sabers

This session offers an introduction to Crumble Controllers. These cheap and easy to use control boards offer infinite opportunities and are an amazing cross curricular resource. In this session you will become familiar with setting up the Crumble and seeing just how easy it is to get that wow factor.

Chris Dixon, Head of IT Partnering and Innovation, Lancaster University : Ping pong, coke, crisps and chat. A tale of innovation.

How we build an innovation unit from nothing, found out that students are one of the best resources available, took on apprentices and made the national news. This presentation will give practical demonstrations of innovation work at Lancaster University including demonstraintg our latest projection on voice and chat interfaces.

Helen Wright, Primary School Teacher: Crumbles continued – adding motors for Dragster racing

This session continues from Helen's morning Crumble session, and will focus on teaching progression through the use of motors to make an autonomous vehicle. We will also briefly look at some of the other sensors that are available.

Sarah Twigg, Graduate Researcher, Lancaster University: Telling Stories with Computing

Have you ever thought about using children's literature to teach programming concepts? No?

Try now as we explore stories such as: The Very Hungry Caterpillar, We're going on a Bear Hunt, That's not my Unicorn and Dear Zoo!

With free CPD training and an unplugged taster session you'll be able to teach your pupils the basics to Sequencing, Repetition and Selection in no time!

Paul McKnight, Head of Operations, VEX Europe: VEX IQ – A STEM Education Revolution (Vex Robotics)

The tool-less VEX IQ robotics system is the ideal solution for cross-curricular D&T, Computer Science and STEM activities in primary. With free programming software (5 options!), free CAD software (2 options), free curriculum and free CPD with STEM Learning it is fast becoming the leading option for robotics at Key Stages 2 and 3. The VEX IQ Challenge is one of the fastest growing robotics competitions in the UK and provides an exciting opportunity to develop transferable skills and apply the learning from the classroom. Discover all this and more in an exciting hands-on session with VEX IQ!


Secondary

Secondary Teach Meet. Host: Dave Ames, Head of Northern England, Fire Tech

At this teach meet, you’ll have the opportunity to hear current teachers shared their best and greatest ideas from the classroom. At a teach meet, everyone and anyone is welcome to share what works for them or what doesn’t work. Don’t miss this opportunity to learn and teach.

Paul McKnight, Head of Operations, VEX Europe: VEX EDR & V5 – A New Perspective on STEM Education (Vex Robotics)

The V5 control system for VEX EDR launches in mid 2018 (https://www.youtube.com/watch?v=HlJmc5k-2TU) and this exciting session will be one of the first opportunities for teachers in the UK to get hands on with the mind-blowing technology that will make the VEX EDR system the most powerful educational robotics platform in the world! VEX Coding Studio – a cross-platform programming environment with visual and text-based options – unleashes the power of the hardware in an easy to use and intuitive software program.


Samsung and Lancaster University

Talking about renewable energy, asking the teachers to give their ideas on energy and do-little exercises on how to save energy.

 

Sparkles on the Space Station, Liz Smart, North West Coordinator, Code Club

Learn how to control an on-screen Sense HAT emulator with Python code on any computer. 

 

Roger Davies, Secondary School Teacher: Playing with Pictures

This workshop is suitable for any secondary teachers of KS3 up, and will help you to 'get to grips with graphics'.

 

Phil Hackett, Secondary School Teacher, STEM UK Learning Consultant: Graphical User Interfaces in Python (Using GUIZero)

The session will run through using the GUIZero library to make graphical programs in Python.

 

Greenfoot with Stride – Programming after blocks (Key Stage 3)

Dr. Neil Brown.

Presenter's bio: "Neil works as a Research Fellow at King's College London. He works for Michael Kölling, developing BlueJ and Greenfoot: two Java programming environments aimed at beginners. Most recently, he has been heavily involved in the design of Stride, a new hybrid programming editor that combines blocks and text programming, which is now built into BlueJ and Greenfoot.”

Greenfoot is an integrated educational programming environment aimed at novice programmers. It supports easy development of highly graphical, interactive programs, such as games and simulations. Greenfoot was designed to teach concepts of programming in a highly motivating setting, offering immediate feedback and engaging functionality.

Stride is a language similar to Java in expressiveness with an editor that combines elements from block-based programming (such as Scratch or Snap) and traditional text-based programming. As such, Stride is an ideal language to either transition from a block-based system to a more general-purpose language, or as an entry point to programming for Key Stage 3 pupils.

Greenfoot also supports later transition to standard Java.

A large amount of teaching material is freely available, and an active online teacher community (the Greenroom) provides support for teachers throughout the year.

Workshop Summary

In this workshop, we will discuss how to teach concepts of traditional object-oriented programming with Greenfoot and Stride. We will introduce the tools of the environment itself, discuss the Stride language (which is quick and easy to learn), and present pedagogical considerations: How do you best teach with Greenfoot? How do you create motivation? What are good teaching examples?

Programming examples that can immediately be used in a classroom will be shared.                                  

Further information

Software: greenfoot.org

Teacher website / teaching material: greenroom.greenfoot.org

Information about Stride: blogs.kcl.ac.uk/proged/stride/

Teaching Java with Greenfoot (Key Stage 4)

Greenfoot is an integrated educational programming environment aimed at novice programmers. It supports easy development of highly graphical, interactive programs, such as games and simulations. Greenfoot was designed to teach concepts of programming in a strongly motivating setting, offering immediate feedback and engaging functionality.

Greenfoot can be programmed in standard Java, providing a highly visual and engaging entry to standard, text-based programming. Good programming practice can be learned while creating interactive games. These games can then be easily published and shared online.

A large amount of teaching material is freely available, and an active online teacher community (the Greenroom) provides support for teachers throughout the year.

Workshop Summary

In this workshop, we will discuss how to teach concepts of traditional object-oriented programming with Greenfoot and Java. We will introduce the tools of the environment itself, discuss how to teach the Java language, and present pedagogical considerations: How do you best teach with Greenfoot? How do you create motivation? What are good teaching examples?

Programming examples that can immediately be used in a classroom will be shared.                                

Further information (as above)

 

Companies/Exhibitors (confirmed to date)

Kitronik

Company Description: We specialise in electronic project kits and   also stock the microbit and   a range of accessories, plywoode-textilesPerspexclocks and   much more.

We aim to inspire   & engage people of all abilities to further their knowledge of Electronics,   Coding & Design by offering a well designed, well manufactured,   innovative product range and free resources. All backed by detailed product   descriptions, knowledgeable staff and fast delivery.

Company   Website: https://www.kitronik.co.uk/

 

Vex   Robotics

Company   Description:

VEX Robotics embraces this model of   explorative STEM learning. We know what it’s like to get excited about   something cool.

Robots are a key piece of the   educational puzzle. Educators can use VEX to achieve a variety of educational   outcomes.

VEX kits are the prefect introduction   to the world of competitive robotics, where classroom STEM concepts come   alive.

 

Company   website: