CAS Waltham Forest Hub Meeting
Wednesday Nov 30, 2016 from 4:15PM to 5:15PM
Light refreshments available
Using Interactive Fiction in Secondary and Primary
|16:00||Registration and refreshments|
|16:15||Interactive fiction using Quest and Twine|
|16:30||Giving it a go|
|16:55||Resources & more advanced features|
|17:10||Feedback and close|
Interactive fiction (think a computer version of Fighting Fantasy books or Choose Your Own Adventure) are a great way to develop literacy and programming skills at the same time. We will look at two systems:
Programming exercises are sometimes dry and simplistic. Quest creates most of the game mechanics for us and allows students to concentrate on writing code that actually affects gameplay. This means that they are manipulating objects that they have an intuitive understanding of. This means that their imagination is what drives them to discover how to code.
Some students struggle to get a whole program working without a lot of support. Quest enables them to make a basic game via point and click and then enhance it by adding small code snippets to different rooms and objects. There is a simple mode which reduces the options available making it easier for weaker students to progress. This means that the barrier to entry is very low as everyone will end up with a working game that they have designed.
On the other hand, Quest can be programmed to and advanced level enabling the most able to explore and adapt code snippets to achieve what they want. There is even a fully textual coding mode.
In primary, interactive stories can be used to engage children in Computing whilst developing their literacy. Breaking down a story into its component parts enables pupils to develop their descriptive writing while developing their logical thinking.
In secondary this can form a good Y7 or Y8 SoW. Interactive stories can also be used by other subjects. English could use it to explore the world of Lord of the Flies, Science to explain stellar evolution, History to explore the causes of WW1 and so on. They may well want to use the simpler Twine.
All my resources will be available to download for free on CAS after the session.
For further information: Paul Powell (email@example.com)
Computing At School (CAS) communicates with its interested parties by email. I understand that CAS will not pass on my email address to other organisations.
Data Protection Act 1998
CAS as part of the BCS Group will hold your personal data on its computer database and process it in accordance with the Act. This information may be accessed, viewed and used by CAS for administrative purposes and conducting market research. All of these purposes have been notified to the Commissioner. If you are based outside the European Economic Area (the 'EEA'), information about you may be transferred outside the EEA in accordance with the requirements of the Act.
Full legal and privacy notices: http://www.bcs.org/category/5655